Paying Game Developers Hourly
For Their Games.

90% of games fail to make a living wage. We’re changing the math. Glitch is a distribution platform designed for small teams to build profitable, durable studios without the "Unicorn or Bust" risk.

$0.10

Payout Per Hour

<$1.00

Acquisition Cost

Instant

Web-First Play

Apply for Early Access

The Gaming Market is Broken

The current model is no longer sustianable.

90% Revenue Failure

9 out of 10 games on major stores make less than $100k. After store fees and taxes, most developers earn less than minimum wage.

Big Teams, Big Layoffs

Games are having a harder time hitting revenue projections causing layoffs and studio closures seem to happen monthly.

Unpredictable Income

Traditional sales are "spiky." You have one good week at launch, then revenue drops to zero. You can't build a stable life on a spike.

The Solution

New Economic Model For Small Teams

We replaced "Buy-and-Hope" with a transparent, play-based revenue model.

1. Simple Upload

Drag and drop your game files. We handle the hosting, global distribution, and security.

2. Instant Play

Players click a link and start playing in seconds. No downloads, no friction, no lost users.

3. Active Tracking

Our system verifies every minute of active play. We filter out bots to ensure you get paid for real fans.

4. Monthly Payouts

Earn $0.10 for every hour played. Predictable, recurring cash flow for your studio.

Live Platform Demo

See The Platform In Action

Don't just take our word for it. Experience a real title deployed through the Glitch Distribution stack. This game uses our WASM/WebGL pipeline and Aegis Licensing to secure assets and track playtime.

  • Zero Friction: Loads instantly in the browser.
  • Active Tracking: 60-second heartbeats trigger payouts.
  • Secure Handshake: DRM prevents unauthorized access.
PLAY THE EXAMPLE GAME
Game Preview

Unsung Kingdom

OpenSource

A real-world example of a high-performance web build with integrated Aegis security and automated hourly payouts.

Your Game, Your Price.

We offer the most flexible monetization in the industry. Mix and match models to maximize your revenue.

Premium (Buy-to-Play)

The classic model. Users pay once for a permanent license to your game.

Weekend Rentals

Perfect for short experiences. Users pay a small fee for 72-hour access.

The Subscription Pool

Opt-in to our $19.99/mo global plan and get paid $0.10 for every hour played.

The "Rental to Full" Path

If a player rents your game and decides to buy the full version within 7 days, we automatically credit their rental fee toward the purchase. This removes the "risk" of trying a new indie title.

Built-in Conversion Logic

Your Revenue Is Your Community

If you can keep a small group of players interested, that will make you money.

Monthly Players For Your GameTotal Hours Played/YearAnnual Revenue
1,603999,072$100,000
3,2051,998,240$200,000
4,8082,997,792$300,000
6,4103,996,960$400,000
8,0134,996,128$500,000

With 3.4 Billion gamers worldwide, you only need 0.00023% of the market to build a $100k/year business.

See More of Glitch's Indie Tools