Paying Game Developers Hourly
For Their Games.

90% of games fail to make a living wage. We’re changing the math. Glitch is a distribution platform designed for small teams to build profitable, durable studios without the "Unicorn or Bust" risk.

Predictable Community Revenue
1,000 Players$5,600/mo
10,000 Players$56,000/mo

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Too Many Games. Too Little Discovery. Too Few Winners.

Market Saturation Is Killing Discoverability and Game Revenue Along With It.

90% Revenue Failure

9 out of 10 games on major stores make less than $100k. After store fees and taxes, most developers earn less than minimum wage.

Big Teams, Big Layoffs

Games are having a harder time hitting revenue projections causing layoffs and studio closures seem to happen monthly.

Unpredictable Income

Traditional sales are "spiky." You have one good week at launch, then revenue drops to zero. You can't build a stable life on a spike.

The Solution

New Economic Model For Small Teams

We replaced "Buy-and-Hope" with a transparent, play-based revenue model.

1. Simple Upload

Drag and drop your game files. We handle the hosting, global distribution, and security.

2. Instant Play

Players click a link and start playing in seconds. No downloads, no friction, no lost users.

3. Active Tracking

Our system verifies every minute of active play. We filter out bots to ensure you get paid for real fans.

4. Monthly Payouts

Earn $0.10 for every hour played. Predictable, recurring cash flow for your studio.

Live Platform Demo

See The Platform In Action

Don't just take our word for it. Experience a real title deployed through the Glitch Distribution stack. This game uses our WASM/WebGL pipeline and Aegis Licensing to secure assets and track playtime.

  • Zero Friction: Loads instantly in the browser.
  • Active Tracking: 60-second heartbeats trigger payouts.
  • Secure Handshake: DRM prevents unauthorized access.
PLAY THE EXAMPLE GAME
Game Preview

Unsung Kingdom

OpenSource

A real-world example of a high-performance web build with integrated Aegis security and automated hourly payouts.

Revenue Calculator

Calculate Your Potential

The average player spends about 14 hours per week (56 hours per month). See how a small, dedicated community translates into a sustainable studio.

1,000
56 hrs
Estimated Monthly Revenue

$5,600

1,000 players × 56 hours × $0.10

This model incentivizes long-term engagement and makes it possible to generate a livable income from a relatively small player base.

Your Game, Your Price.

We offer the most flexible monetization in the industry. Mix and match models to maximize your revenue.

$0.10 Per Hour (You keep 100%)

A simple flat rate for every hour played. Predictable, recurring revenue as your player base grows.

Rent-to-Buy (85% you / 15% us)

Players pay a small fee (e.g. $2.99) for a limited-time trial. If they buy the full game, the rental fee is credited.

Premium (Buy-to-Play)

The classic model. Users pay once for a permanent license to your game.

The "Rental to Full" Path

If a player rents your game and decides to buy the full version within 7 days, we automatically credit their rental fee toward the purchase. This removes the "risk" of trying a new indie title.

Built-in Conversion Logic

Your Revenue Is Your Community

If you can keep a small group of players interested, that will make you money.

Monthly Players For Your GameTotal Hours Played/YearAnnual Revenue
1,603999,072$100,000
3,2051,998,240$200,000
4,8082,997,792$300,000
6,4103,996,960$400,000
8,0134,996,128$500,000

With 3.4 Billion gamers worldwide, you only need 0.00023% of the market to build a $100k/year business.

Developer FAQ

Everything you need to know about the new indie economy.

How exactly is my revenue calculated?
We use a community-driven model. You earn a fixed rate of $0.10 per hour for every hour a user plays your game. This is paid out from our global subscription pool. Unlike Steam, where revenue is a one-time spike, Glitch provides predictable, recurring income based on how long your players stay engaged.
Is a $0.10 per hour payout sustainable for Glitch?
Yes. Our subscription pricing and operating margins are calculated to ensure that even if a user plays your game continuously, the developer payout is covered. We handle the infrastructure and payment processing costs so your $0.10/hr is protected.
What is the payment schedule and minimum threshold?
Payouts are processed monthly via Stripe Connect. The minimum payout threshold is $10. You can track your real-time earnings, pending payouts, and historical data directly from your Publisher Dashboard.
How are taxes handled for non-US developers?
We use Stripe for all global payouts, which handles the necessary tax documentation (such as W-8BEN forms for non-US entities) during your onboarding. You are responsible for reporting your earnings according to your local jurisdiction.
Do I get paid if my game is Free-to-Play on other stores?
Yes. Even if your game is free on Steam or Itch.io, you get paid for playtime on Glitch. We provide a frictionless, no-download experience for our subscribers, and we compensate you for the value your content brings to the platform.

See More of Glitch's Indie Tools