90% of games fail to make a living wage. We’re changing the math. Glitch is a distribution platform designed for small teams to build profitable, durable studios without the "Unicorn or Bust" risk.
Market Saturation Is Killing Discoverability and Game Revenue Along With It.
9 out of 10 games on major stores make less than $100k. After store fees and taxes, most developers earn less than minimum wage.
Games are having a harder time hitting revenue projections causing layoffs and studio closures seem to happen monthly.
Traditional sales are "spiky." You have one good week at launch, then revenue drops to zero. You can't build a stable life on a spike.
We replaced "Buy-and-Hope" with a transparent, play-based revenue model.

Drag and drop your game files. We handle the hosting, global distribution, and security.
Players click a link and start playing in seconds. No downloads, no friction, no lost users.
Our system verifies every minute of active play. We filter out bots to ensure you get paid for real fans.
Earn $0.10 for every hour played. Predictable, recurring cash flow for your studio.
Don't just take our word for it. Experience a real title deployed through the Glitch Distribution stack. This game uses our WASM/WebGL pipeline and Aegis Licensing to secure assets and track playtime.
The average player spends about 14 hours per week (56 hours per month). See how a small, dedicated community translates into a sustainable studio.
1,000 players × 56 hours × $0.10
This model incentivizes long-term engagement and makes it possible to generate a livable income from a relatively small player base.
We offer the most flexible monetization in the industry. Mix and match models to maximize your revenue.
A simple flat rate for every hour played. Predictable, recurring revenue as your player base grows.
Players pay a small fee (e.g. $2.99) for a limited-time trial. If they buy the full game, the rental fee is credited.
The classic model. Users pay once for a permanent license to your game.
If a player rents your game and decides to buy the full version within 7 days, we automatically credit their rental fee toward the purchase. This removes the "risk" of trying a new indie title.
If you can keep a small group of players interested, that will make you money.
| Monthly Players For Your Game | Total Hours Played/Year | Annual Revenue |
|---|---|---|
| 1,603 | 999,072 | $100,000 |
| 3,205 | 1,998,240 | $200,000 |
| 4,808 | 2,997,792 | $300,000 |
| 6,410 | 3,996,960 | $400,000 |
| 8,013 | 4,996,128 | $500,000 |
With 3.4 Billion gamers worldwide, you only need 0.00023% of the market to build a $100k/year business.
Everything you need to know about the new indie economy.