Producing a high-quality game requires more than coding; it requires testing as well. While AI should NEVER replace an actual person testing the game, it can reduce the number of bugs that a human tester is likely to find.
In this session, we are going to cover how to implement and run tests for your game. The areas of testing we will cover are:
- Unit Testing
- End-to-End Testing
- Live Browser Testing
- Deployment Testing
The outcome of this session is that you will produce code with fewer bugs by having AI write and execute the majority of your tests.
Session speakers
Learn more about the person leading this session.

Devin Dixon
SpeakerCEO · Glitch
Coding since he was 12, Devin now has nearly 30 years of development experience, ranging from full-stack development and game development to successfully leading companies from 0 to 1, raising capital from top VC firms, and even teaching coding at bootcamps. On the gaming side, he has also jumped into marketing, helping games reach nearly $1 million in sales within their first year.
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