AI has made the game you’ve dreamed about since childhood possible, and you can do it without even knowing how to code! The downside is that you can build your game in a way that becomes more expensive and difficult to maintain as development continues.
This session is an introduction to a multi-part series on how to vibe code a game. This initial session will cover:
- Terminology (harness, agents vs subagents, draw calls, etc)
- The LLMs you should be using and how to set them up
- How to create graphics for your game
- The pros and cons of a web game
- The entire development cycle
- Where to think about distributing your game
You should come away from the session with a basic setup for beginning to vibe code, along with the prompts needed to get your AI to code your game correctly.
You should attend the other, more in-depth sessions, which include:
- Using Agents and Sub-Agents
- How to Rapid Prototype Games
- How to Optimize Your Web Game’s Performance
- How to Self-Host Web Games
- How to Monetize Games
Session speakers
Learn more about the person leading this session.

Devin Dixon
SpeakerCEO/Developer · Glitch
Coding since he was 12, Devin now has nearly 30 years of development experience, ranging from full-stack development and game development to successfully leading companies from 0 to 1, raising capital from top VC firms, and even teaching coding at bootcamps. On the gaming side, he has also jumped into marketing, helping games reach nearly $1 million in sales within their first year.
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